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Yamabay's PocketPC Projects in C# |
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Project I: Get Date Time Information from GPS data packet.GPS data packet contains not just location information, it also has the time information in certain data packets. We can use the time information to adjust the Pocket PC clock, based on the Time Zone information it stored. Download Sample Source Code in C#. Project II: Calculate the Sun Rise and Sun Set time based on GPS information.Provide Get_Dawn() and Get_Dusk() function calls based on the Sun Rise and Sun Set time: Dawn = 45 minutes after Sun Rise. Dusk = 45 minutes before Sun Set. The Sun Rise and Sun Set algorithm referenced: Sun's position: http://www.stjarnhimlen.se/comp/riset.html Sun's Approximate position: http://aa.usno.navy.mil/faq/docs/SunApprox.html Download Sample Source Code in C#. Project III: Lights Up, Blinks and Turns Off the middle LED on PocketPCDownload Sample Source Code in C#. Project IV: Heartbeat Program to Test if the COM port of PocketPC is still alive1 Pick a com port then click a button "GO" to activate. The GO
button can become "STOP" to stop the program later.
2. It keeps on listening to the com port, say COM8.
3. If the data is lost for 2 seconds and more, it alarms by blinking
the LED or BEEP. It also record the time when it starts to lose
data.
4. If the data eventually comes back from the COM port, it stop the
alarm and record the comeback time.
Project V: To find the right COM port of the Bluetooth Driver in PocketPC.Project VI: To make file Read-Only and/or Hidden in PocketPC.Download Sample Source Code in C#. Project VII: Com Port finder for PocketPC.Download Sample Source Code in C#. Project VIII: Retrieve Device ID of the PocketPC
[DllImport("coredll.dll", SetLastError=true)]
private static extern bool KernelIoControl(Int32 IoControlCode, IntPtr
InputBuffer, Int32 InputBufferSize, byte[] OutputBuffer, Int32
OutputBufferSize, ref Int32 BytesReturned);
private static Int32 FILE_DEVICE_HAL = 0x00000101;
private static Int32 FILE_ANY_ACCESS = 0x0;
private static Int32 METHOD_BUFFERED = 0x0;
private const Int32 ERROR_NOT_SUPPORTED = 0x32;
private const Int32 ERROR_INSUFFICIENT_BUFFER = 0x7A;
private static Int32 IOCTL_HAL_GET_DEVICEID =
((FILE_DEVICE_HAL) << 16) | ((FILE_ANY_ACCESS) << 14)
| ((21) << 2) | (METHOD_BUFFERED);
private static string GetDeviceID()
{
byte[] OutputBuffer = new byte[256];
Int32 OutputBufferSize, BytesReturned;
OutputBufferSize = OutputBuffer.Length;
BytesReturned = 0;
// Call KernelIoControl passing the previously defined
// IOCTL_HAL_GET_DEVICEID parameter
// We don’t need to pass any input buffers to this call
// so InputBuffer and InputBufferSize are set to their null
// values
bool retVal = KernelIoControl(IOCTL_HAL_GET_DEVICEID, IntPtr.Zero, 0,
OutputBuffer, OutputBufferSize, ref BytesReturned);
// If the request failed, exit the method now
if (retVal == false)
{
int error = Marshal.GetLastWin32Error();
switch (error)
{
case ERROR_NOT_SUPPORTED:
return ("ID not supported");
case ERROR_INSUFFICIENT_BUFFER:
return("Insufficient buffer");
default:
return ("Unknown Error!");
}
//return null;
}
// Examine the OutputBuffer byte array to find the start of the
// Preset ID and Platform ID, as well as the size of the
// PlatformID.
// PresetIDOffset – The number of bytes the preset ID is offset
// from the beginning of the structure
// PlatformIDOffset - The number of bytes the platform ID is
// offset from the beginning of the structure
// PlatformIDSize - The number of bytes used to store the
// platform ID
// Use BitConverter.ToInt32() to convert from byte[] to int
Int32 PresetIDOffset =
BitConverter.ToInt32(OutputBuffer,
4);
Int32 PlatformIDOffset =
BitConverter.ToInt32(OutputBuffer, 0xc);
Int32 PlatformIDSize = BitConverter.ToInt32(OutputBuffer,
0x10);
// Convert the Preset ID segments into a string so they can be
// displayed easily.
StringBuilder sb =
new StringBuilder();
sb.Append(String.Format("{0:X8}-{1:X4}-{2:X4}-{3:X4}-",
BitConverter.ToInt32(OutputBuffer, PresetIDOffset),
BitConverter.ToInt16(OutputBuffer, PresetIDOffset +4),
BitConverter.ToInt16(OutputBuffer, PresetIDOffset +6),
BitConverter.ToInt16(OutputBuffer, PresetIDOffset +8)));
// Break the Platform ID down into 2-digit hexadecimal numbers
// and append them to the Preset ID. This will result in a
// string-formatted Device ID
for (int i = PlatformIDOffset; i < PlatformIDOffset + PlatformIDSize;
i ++ )
{
sb.Append( String.Format("{0:X2}", OutputBuffer[i]));
}
// return the Device ID string
return sb.ToString();
}
Project IX: Capture Hotkeys in PocketPCWindows CE Virtual Keys Defintion: Public Const VK_ADD = &H6B
Public Const VK_ATTN = &HF6 Public Const VK_BACK = &H8 Public Const VK_CANCEL = &H3 Public Const VK_CAPITAL = &H14 Public Const VK_CLEAR = &HC Public Const VK_CONTROL = &H11 Public Const VK_CRSEL = &HF7 Public Const VK_DECIMAL = &H6E Public Const VK_DELETE = &H2E Public Const VK_DIVIDE = &H6F Public Const VK_DOWN = &H28 Public Const VK_END = &H23 Public Const VK_EREOF = &HF9 Public Const VK_ESCAPE = &H1B Public Const VK_EXECUTE = &H2B Public Const VK_EXSEL = &HF8 Public Const VK_F1 = &H70 Public Const VK_F10 = &H79 Public Const VK_F11 = &H7A Public Const VK_F12 = &H7B Public Const VK_F13 = &H7C Public Const VK_F14 = &H7D Public Const VK_F15 = &H7E Public Const VK_F16 = &H7F Public Const VK_F17 = &H80 Public Const VK_F18 = &H81 Public Const VK_F19 = &H82 Public Const VK_F2 = &H71 Public Const VK_F20 = &H83 Public Const VK_F21 = &H84 Public Const VK_F22 = &H85 Public Const VK_F23 = &H86 Public Const VK_F24 = &H87 Public Const VK_F3 = &H72 Public Const VK_F4 = &H73 Public Const VK_F5 = &H74 Public Const VK_F6 = &H75 Public Const VK_F7 = &H76 Public Const VK_F8 = &H77 Public Const VK_F9 = &H78 Public Const VK_HELP = &H2F Public Const VK_HOME = &H24 Public Const VK_INSERT = &H2D Public Const VK_LBUTTON = &H1 Public Const VK_LCONTROL = &HA2 Public Const VK_LEFT = &H25 Public Const VK_LMENU = &HA4 Public Const VK_LSHIFT = &HA0 Public Const VK_MBUTTON = &H4 ' EMERGENCY contiguous with L RBUTTON Public Const VK_MENU = &H12 Public Const VK_MULTIPLY = &H6A Public Const VK_NEXT = &H22 Public Const VK_NONAME = &HFC Public Const VK_NUMLOCK = &H90 Public Const VK_NUMPAD0 = &H60 Public Const VK_NUMPAD1 = &H61 Public Const VK_NUMPAD2 = &H62 Public Const VK_NUMPAD3 = &H63 Public Const VK_NUMPAD4 = &H64 Public Const VK_NUMPAD5 = &H65 Public Const VK_NUMPAD6 = &H66 Public Const VK_NUMPAD7 = &H67 Public Const VK_NUMPAD8 = &H68 Public Const VK_NUMPAD9 = &H69 Public Const VK_OEM_CLEAR = &HFE Public Const VK_PA1 = &HFD Public Const VK_PAUSE = &H13 Public Const VK_PLAY = &HFA Public Const VK_PRINT = &H2A Public Const VK_PRIOR = &H21 Public Const VK_PROCESSKEY = &HE5 Public Const VK_RBUTTON = &H2 Public Const VK_RCONTROL = &HA3 Public Const VK_RETURN = &HD Public Const VK_RIGHT = &H27 Public Const VK_RMENU = &HA5 Public Const VK_RSHIFT = &HA1 Public Const VK_SCROLL = &H91 Public Const VK_SELECT = &H29 Public Const VK_SEPARATOR = &H6C Public Const VK_SHIFT = &H10 Public Const VK_SNAPSHOT = &H2C Public Const VK_SPACE = &H20 Public Const VK_SUBTRACT = &H6D Public Const VK_TAB = &H9 Public Const VK_UP = &H26 Public Const VK_ZOOM = &HFB Download Sample Source Code in eMbedded VC++ To capture Hardware Button codes: Download Sample Source Code in C#
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